Valorant to CS2 sens converter
Type your Valorant sensitivity and DPI to get the CS2 sensitivity with the same cm per 360. Valorant turns 0.07 degrees per count and CS2 turns 0.022, so the CS2 number is 3.18 times bigger.
Matches the distance your mouse travels for a full turn, not the on-screen distance at a different FOV.
How to convert Valorant to CS2 sensitivity
The two games turn the view by different amounts per mouse count: Valorant uses 0.07 degrees and Counter-Strike 2 uses 0.022. To keep the same feel, multiply your Valorant sensitivity by 0.07 ÷ 0.022 = 3.1818. It is the same rule the converter above uses, so you can do the sum in your head: roughly 3.18 times.
- Note your Valorant sensitivity and mouse DPI. Valorant 0.4 at 800 DPI is 320 eDPI.
- Multiply the sensitivity by 3.1818. Valorant 0.4 becomes Counter-Strike 2 1.2727 at 800 DPI.
- If you use a different DPI in Counter-Strike 2, divide by the change. At 400 DPI the Counter-Strike 2 number is 2.5455; at 1600 DPI it is 0.6364.
- Check the turn: 40.8 cm (16.1 inches) for a full 360 in both games.
Valorant to CS2 at 800 DPI
| Valorant sens | Counter-Strike 2 sens | Valorant eDPI at 800 DPI | cm per 360 |
|---|---|---|---|
| 0.15 | 0.477 | 120 | 108.9 |
| 0.2 | 0.636 | 160 | 81.6 |
| 0.25 | 0.795 | 200 | 65.3 |
| 0.3 | 0.955 | 240 | 54.4 |
| 0.35 | 1.114 | 280 | 46.7 |
| 0.4 | 1.273 | 320 | 40.8 |
| 0.45 | 1.432 | 360 | 36.3 |
| 0.5 | 1.591 | 400 | 32.7 |
| 0.55 | 1.75 | 440 | 29.7 |
| 0.6 | 1.909 | 480 | 27.2 |
| 0.7 | 2.227 | 560 | 23.3 |
| 0.8 | 2.545 | 640 | 20.4 |
| 1 | 3.182 | 800 | 16.3 |
| 1.2 | 3.818 | 960 | 13.6 |
Every row is the same arithmetic: Valorant sens × 0.07 ÷ 0.022. For a quick mental check, multiply by about 3.18. Going the other way? Use the CS2 to Valorant converter.
Changing DPI at the same time
Valorant 0.4 at 800 DPI becomes this in Counter-Strike 2, depending on the DPI you set there. The cm per 360 is 40.8 in every row.
| Counter-Strike 2 DPI | Counter-Strike 2 sens | cm per 360 |
|---|---|---|
| 400 | 2.5455 | 40.8 |
| 800 | 1.2727 | 40.8 |
| 1,600 | 0.6364 | 40.8 |
| 3,200 | 0.3182 | 40.8 |
Where CS2 pros sit
The median CS2 pro runs 800 eDPI, a 52 cm turn. In Valorant at 800 DPI that is a sensitivity of 0.314. The middle half of pros sit between 704 and 960 eDPI. See the eDPI calculator for the full distribution and where your own setup lands in it.
After you convert
Matching cm per 360 gives you the right turn speed, but the two games use different fields of view, so give the new number a week before you judge it. Adjust by 1 to 2% at a time, no more. If you prefer to think in distance, the cm/360 calculator shows what your number means in centimetres and works out the sensitivity for a target distance at any DPI.
Scoped sensitivity does not carry over automatically. CS2 has a separate zoom_sensitivity_ratio and Valorant has its own scoped multipliers, so set those by feel after the unzoomed turn is right. The converter for other pairs, including Apex, Overwatch 2, Call of Duty, Fortnite and Rainbow Six Siege, is on the main CS2 sensitivity converter. Once you are in CS2, build a crosshair and save everything in an autoexec so the settings follow you between installs.
How the maths works
Every game turns the camera by yaw × sensitivity × counts, where a count is the smallest movement your mouse reports and yaw is a fixed number for each game. A mouse set to DPI reports that many counts per inch, so one full turn takes 360 ÷ (yaw × sens × DPI) inches.
- cm per 360 = 360 ÷ (yaw × sens × DPI) × 2.54
- Converted sens = (yawfrom × sens × DPIfrom) ÷ (yawto × DPIto)
Both games then turn the same distance for the same hand movement. The Source-engine games (CS2, CS:GO, TF2, Apex) share a yaw of 0.022, so their sensitivity is the same number at the same DPI. Valorant's yaw is 0.07, which is why its numbers are about a third of CS2's.
Yaw sources: 0.022 is Valve's own m_yaw default. 0.07 (Valorant) and 0.0066 (Overwatch 2 and Call of Duty) are the values every public converter agrees on, and we cross-checked them against three separate open-source converter tables. Fortnite (0.005555 per 1% of X-axis sensitivity) and Rainbow Six Siege (0.00572957795) are community-measured and are marked as such. Deadlock and The Finals are left out because no yaw we could cross-check exists.
FAQ
What is the formula for Valorant to Counter-Strike 2 sensitivity?
Counter-Strike 2 sens = Valorant sens × 3.1818 when both games use the same DPI. That is 0.07 ÷ 0.022. If the DPI differs, also multiply by the Valorant DPI ÷ the Counter-Strike 2 DPI.
What is Valorant 0.4 in Counter-Strike 2?
At the same DPI, Valorant 0.4 is Counter-Strike 2 1.273. At 800 DPI that is 40.8 cm for a full 360 turn in both games.
Do I need to keep the same DPI?
No. The DPI table on this page shows how the Counter-Strike 2 sensitivity changes for other DPI values. Halve the DPI and you double the sensitivity, and the cm per 360 stays put.
What do CS2 pros use compared with Valorant players?
Across 858 active pros in our CS2 settings database the median eDPI is 800. In Valorant terms at 800 DPI that is a sensitivity of about 0.314, a cm per 360 of 52.
Why does it feel different even with matching cm/360?
Rotation per inch matches, but each game has its own field of view and crosshair behaviour. Flicks to a target on the screen can differ a little, so treat the result as a starting point and adjust by 1 to 2%.